Full Silksong Map

Silksong fast travel: Bellways and Ventricas

Silksong has two fast travel networks that stay active side by side. Bellways cover Outer Pharloom from Act 1. Ventricas cover the Citadel from Act 2 and all pass through Terminus in The Cradle.

How to unlock fast travel

In The Marrow, follow the tracks to the Bell Beast and subdue it with the Silkspear. That opens the Bone Bottom and Marrow stations for free. Every other Bellway station is unlocked by reaching it and paying its Rosary fee once. In Act 3 the Bell Beast is replaced by Bell Eater, and beating it restores the network with the Beastling Call.

All 12 Bellway stations

#StationAreaCost to open
1 Bone Bottom Bone Bottom Free (links when the Bell Beast is subdued)
2 The Marrow The Marrow Free (Bell Beast)
3 Deep Docks Deep Docks 50 Rosaries (40 discounted)
4 Far Fields Far Fields 50 Rosaries (40 discounted)
5 Greymoor Greymoor 80 Rosaries (60 discounted)
6 Bellhart Bellhart 80 Rosaries (60 discounted)
7 Shellwood Shellwood 60 Rosaries (40 discounted)
8 Blasted Steps Blasted Steps Rosaries
9 The Slab The Slab Rosaries
10 Grand Bellway Choral Chambers Rosaries
11 Bilewater Bilewater Rosaries
12 Putrified Ducts Putrified Ducts Rosaries

Discounted prices apply after certain wishes are completed for the Bell Beast.

All 7 Ventrica stations

Each Ventrica costs 80 Rosaries to open. Terminus is free and links to all of them.

#StationAreaWhere
1 Choral Chambers (Left) Choral Chambers Behind the barred gate near the left entrance.
2 Grand Bellway Ventrica Choral Chambers Right of the Bellway station.
3 Songclave Songclave Top-right cave of Choral Chambers.
4 Underworks Underworks Left of The Cauldron.
5 Memorium Memorium Top-left. Needs Faydown Cloak.
6 High Halls High Halls Right side. Needs Clawline.
7 Terminus The Cradle Hub. Free, reachable from every other Ventrica.

The 6 Bellshrines

A Bellshrine is a giant bell with a lever on the floor. Hit the lever, the bell rings four times, and a free permanent bench appears. Ringing the first five opens the Grand Gate and the fight with the Last Judge.

  1. The Marrow
  2. Deep Docks
  3. Greymoor
  4. Bellhart
  5. Shellwood
  6. Songclave (First Shrine. Summons pilgrims instead of opening the gate.)